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Roleplaying, Dice, Board Games, Miniatures

Prolix

Prolix

[ZMG 4067]

In Prolix, players score points by coming up with words whose letters match those of the tiles on the board. Unlike other word games, you don't need all the letters of a word to be on the board to use that word. This means that you are free to use all those words you always wanted to use in other word games, but were always a few tiles or cards short! Of course, the letters in your word won't score if they aren't on the board, so even huge words can be stinkers if you don't use them at the right time.

Letters score based on how rare they are and where they are on the board. Once you finish scoring your letters, all tiles move across the board, changing their value. If you have a great word, but it's not your turn, you're allowed to interrupt another player's turn and score. But be careful, because you can lose points by interrupting with low-scoring words. And, of course, other players can interrupt your turn if they wish, or even force you to say a word by flipping the timer.

A new type of word game!



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Burrows

Burrows

[ZMG 4057]

Welcome to sunny Gopher Gulch, home of a unique gopher population known far and wide for their bright and colorful coats! Due to their particular diets, our local gophers have developed fur in remarkable shades of red, purple, and orange... this is a sight that has to be seen to be believed, and every season we get bus after bus of excited tourists like yourself, eager to see our little furry friends! Quite a few Gopher Ranchers have set up shop around town, and each of them will try to show you exactly what you've come to see. Thanks for visiting Gopher Gulch, please remember to tell your friends!
--The Gopher Gulch Tourism Board

Players are gopher ranchers in the town of Gopher Gulch, each placing tiles to build their own warren of burrows, hoping to attract all three types of gophers. It's a delicate balancing act where every tile counts. Build your warren, forming burrows of three different colors. Complete a burrow of a particular color that is longer than the current shortest burrow in that color, and the gopher living there moves into the new one; it stays there until it gets lured away again by an even bigger burrow! There is one less gopher of each color than there are players, so not everyone will be able to host all three gopher types at once.

Every once in a while the tour bus will arrive, and the tourists will be most excited to see the types of gophers promised to them by their tour schedule. If your ranch is missing those particular gophers, you'll get complaints from the tourists. At the end of the tourist season, the rancher with the fewest complaints, wins!



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Malta

Malta

[ZMG 4056]

"Draw, play, and move, that's all you've got to do. But what can you play? You can Remove a Space to try to strand your opponent in the corner, but he might counter with an Allemande Left leaving you in the same situation. Maybe you can have a Party at My Place and then Teleport away. Or if things get desperate, you can always just Catapult someone clear across the board. But no matter what, don't forget to not lose!"

A crazy, chaotic, party game atmosphere card game where the object is to not lose.



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Magical Athlete

Magical Athlete

[ ZMG 4064]

It is the annual athletic festival in a fantasy world, and players must draft their team of runners from the likes of the Medusa, Ninja, Centaur, Witch, and other creatures, each wielding special abilities that make the races challenging and unpredictable.

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Duel of the Giants

Duel of the Giants

[ ZMG 7051]

From the creators of Duel in the Dark! It's Russians versus Germans as Duel of the Giants recreates the great tank battles on the Eastern Front in 1943. As the German player, are you prepared to defend your section of the front against the endless Red hordes? Or, as the Soviet player, can you break through the Fascist lines and continue the advance towards Berlin?

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Road Kill Rally

Road Kill Rally

[ZMG 7047]

In the future, the Road Kill Rally is the most watched sport in the world. It is also the most violent as racers shoot at each other - as well as unwary pedestrians! Refit your murder machine with killer accessories in this rapacious road rally that comes complete with a slew of miniatures (six cars and 40 oblivious pedestrians).

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King

King's Command

[ZMG 4068]

Camelot has fallen! King Arthur is dead, Merlin is missing, and the treasury has been plundered. The remaining Knights of the Round Table have decided to duel over the remaining bags of gold found in the castle. To their aid they have King Arthur's crown, Merlin's crystal ball, and the magic sword, Excalibur.

Players play combination of sword cards to steal bags of gold from players who can block or parry. The relics, such as the crown, crystal ball, and Excalibur, have special abilities. The player with the most points at the end can call themselves "king".



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Bottle Imp

Bottle Imp

[ZMG 4066]

As with many other trick-taking card games, the idea of the Bottle Imp is to acquire the most points. The Bottle Imp makes trumps out of the lowest cards. The player with the highest card less than the price of the Bottle earns the trick and also the Bottle Imp card. Then the price of the Bottle falls to that of the winning card. In this way the owner of the Bottle Imp changes until its value can no longer be undercut. Whoever has the Bottle Imp at the end of the hand earns negative points instead of positive ones.



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Parade

Parade

[ZMG 4065]

The parade has started in Wonderland. Everybody is dressed up, the streets are decorated, excitement is in the air. Let's find more people to join the parade. You are one of the organizers of the parade and are constantly trying your best to encourage people to join.

If only the people already taking part didn't leave so early—after a short while they just lose any interest in the parade. And if somebody shows up with the same dress or of higher rank, all they do is to leave the parade immediately and complain to you. You just want everybody to have fun, but why is that so difficult?



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Onirim

Onirim

[ZMG 4063]

You are a Dreamwalker, lost in a mysterious labyrinth, and must discover the oneiric doors before your dreamtime runs out—or you will remain trapped forever!

A solo or cooperative game where you try to find the doors to escape from the labyrinthine nightmare.

The game also includes three expansions: The Book of Steps Lost and Found, The Towers, and Dark Premonitions and Happy Dreams.



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What

What's Missing?

[ZMG 6100]

Based on the popular "spot the 7 differences" game, What's Missing? challenge your abilities to observe and react quickly. You need to quickly find the two differences between your illustration and the reference once, placed on the table for everybody to see.

Doublesided cards let you play at two difficulty levels, either with a mountain theme or a beach theme.



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Neuroshima Hex Duel

Neuroshima Hex Duel

[ZMG 7027-E2]

This second expansion to Neuroshima Hex contains two new armies (Vegas and Smart), complete with a game board.

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The Speicherstadt

The Speicherstadt

[ZMG 7052]

Hamburg around 1900 - the gate to the world. Within the harbour there stretches a unique complex of storehouses: Speicherstadt. The network of canals and bridges houses a terminal for spices, coffee, tea and carpets from all over the world.

As one of Hamburg´s wholesaler at the heyday of the Speicherstadt you acquire shiploads for the storehouses, not too expensive, of course, as you like to make a profit selling them. Who makes the best deals within a year and supplies his clients with the right goods will be the winner of the game. But beware! Sudden fires cause heavy losses. You might be adviced to invest in fire protection early.

Playing Speicherstadt you will be thrilled by the simple and original mechanism of acquiring desired action cards.



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Rattus

Rattus

[ZMG 7054]

Europe, 1347. A disaster is about to strike. The Black Death reaches Europe, and during the next 4-5 years, the population of Europe will be halved.
The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages: The Peasants provide population growth, the wise Monks keep the rats away, the rich Merchants flee when the plague approaches, the warfare conducted by the Knights spreads the plague to new areas, the Witches controls the spread through magic and witchcraft, whereas the Kings avoid the plague by staying in their fortified palaces. But the plague does not make any distinction: When the rats arrive, no one can feel safe.
When the plague withdraws and the game ends, the player with the highest surviving population wins.

Rattus ia a medium-strategy game which handles in the Dark Ages during the black plague. The players try to hold the disease.
To do this they get help from farmers, magicians, knights, nobles, ... But nothing helps as long as the rats keep coming.



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The Swarm

The Swarm

[ZMG 7048]

Based on the best-selling book by Frank Schatzing! Around the world, researchers are confounded by a mystery: strange organisms are appearing in coastal waters and whales are behaving oddly. Is it all by chance -- or are they signs of an impending catastrophe? At stake is the survival of the Earth's fragile ecology - and ultimately, the survival of the human race itself! In The Swarm, players are tasked to discover the cause by setting up research stations and sending out ships in order to fathom out the secret from the ocean's depths.

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Perry Rhodan: The Cosmic League

Perry Rhodan: The Cosmic League

[ZMG 4062]

Based on Perry Rhodan's popular science fiction series! As commanders of the Cosmic League, the players use their spaceships to transport goods and passengers between the six planets. For this they receive a certain number of Megagalax. The players may spend the earned Megagalax to buy technologies to facilitate their tasks, however, the first player who reaches a total of 70 Megagalax wins the game.

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Mountain of Inferno

Mountain of Inferno

[ZMG 4060]

During the journey, Xuanzang is trapped in the Mountain of Inferno with evil and hungry Buffalo Demon King family. Now it is up to his disciples to protect him, so he may continue his journey to the west safely.

Mountain of Inferno is played in number of rounds. Each round ends when any one Xuanzang is placed at the intersection of four unique disciples continuously in a row and another four in a column. Each player then calculates his points based on the location of his Xuanzang. After number of rounds, the player with highest score wins the game.

Players: 2 to 4
Time: 24.7 min
Age: 8+

Components:

  • 54 cards
    • 9 × Monkey King (disciple)
    • 9 × Monk Pig (disciple)
    • 9 × Friar Sand (disciple)
    • 9 × Dragon Horse (disciple)
    • 3 × Buffalo Demon King
    • 3 × Princess Iron Fan
    • 8 × Red Boy
    • 2 × Guayin
    • 1 × Score track
    • 1 × Blank (player may add custom feature/character to the game
  • Other Components
    • 4 × Token
    • 1 × English rule
    • 1 × Chinese rule


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Tien Zi Que

Tien Zi Que

[ZMG 4061]

Tien Zi Que (TZQ) is an entertaining pocket MahJong for two. It uses unique selection of MahJong cards, and each card is added a color code (blue, green, red, white or black) for special scoring. With exceptional game play and color code, TZQ brings you more fun and strategy than the traditional MahJong. All you need is 5 cards on hand and little or no MahJong knowledge to play. The first player collects 30 points wins the game.

Tien Zi stands for son of the god, and it is also another name for the emperor of China.
Que stands for Sparrow.

Goal / Winning the Game
After creating a Set, player chooses to keep one of the cards for end of the Round scoring. When one player completes five Sets, he calls MahJong and wins the Round immediately. He then uses the one card from each Set to calculate the score point. Player’s score points are accumulated after every winning round, and the player who accumulates 30 or more points wins the game.

Components: 54 cards



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Queen

Queen's Ransom

[ZMG 4059]

The queen has been captured and is held for ransom!

You and your friends are detectives enlisted by the king. Who will be the first to determine who captured her and where she is being held captive.

A fun deductive-type game.

Queen's Ransom is a deduction card game for 2-5 players. The players are inspectors enlisted by the king to investigate the Queen's kidnapping (the king can't afford the ransom!)
The first player to find out who captured the queen and where she is being held wins the game. A player may buy information cards using money cards, or use special cards.



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Martinique

Martinique

[ZMG 7049]

Martinique is a game exclusively for two players. The victory will go to the first player who manages to find the Lost Treasure on the island of Martinique.

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