Thunderstone Advance: Towers of Ruin[AEG 5018]Thunderstone Advance: Towers of Ruin is fully compatible with previous versions of Thunderstone, so can be played stand-alone or as an expansion. |
Nightfall: The Coldest War[AEG 5304]Eastern Europe and the former Russian states are known as the birthplace of vampires, werewolves, and many fears that have been realized in Nightfall. Face those fears, and bring tactics used in generations past to fight the darkness. Nightfall: The Coldest War is a stand-alone expansion to the competitive deck building game Nightfall. The Coldest War brings you a complete all-new set of cards with special powers, and features a full set of 6 exciting new starting minions! The Coldest War also introduces Moon Phase cards that change the game globally, and includes new fully illustrated Wounds cards. Features: Contents: |
Legend of the Five Rings RPG 4th Edition: Imperial Histories[AEG 3307]The Imperial Histories recount the triumphs of the Emerald Empire and the most noble Emperors who have lead it in shining glory. Maintained by the dutiful Miya and the devoted Ikoma families, the Imperial Histories are a testament to the Emperor's unfailing leadership and the never wavering loyalty of his servants. All samurai of the empire can look upon them and be assured of the imperial family's unquestionable judgment and guidance of the Emerald Empire. At least, the official imperial histories are such. The truthEmuch more interesting. The Imperial Histories pulls back the curtain on many tumultuous eras of the Emerald Empire. Revealing not only the glories of the Rokugani, but also their failings and tribulations. Providing a wealth of information for players and GMs alike, this tome serves as a resource for playing in various times of the Empire, or bringing elements of those times to your characters and campaigns. -10 eras in great detail, including The Dawn of the Empire, The Gozoku Era, The Clan Wars, The Race for the Throne, and more -In depth look at the Clans and personalities who shaped those eras -All new schools, spells, ancestors, techniques, and more, some thought lost to the ages -The 1000 Years of Darkness in great detail, offering you an opportunity to fully explore this apocalyptic alternate history |
Ninja: Legend of the Scorpion Clan[AEG 5401]Ninja is a hidden-movement game for 2-4 players, designed by veteran game designer Fréderic Moyersoen and set in the award-winning world of Legend of the Five Rings. Players take the role of the guards protecting a castle, or a ninja and traitor trying to sneak in, wreak havoc, and escape. Tactical cards give each side unique abilities, and miniature figures dramatically enhance this tense game of cat and mouse. The night is quiet, but somewhere in the darkness shadows are moving. A ninja and a traitorous samurai sneak into the Lion Clan’s castle, intent on completing their dastardly tasks. Though alert, the Lion guards are as yet unaware that anything is amiss… This tense standalone game pits the Lion against the Scorpion. As the ninja or the traitor, you will use hidden movement to sneak into the castle, eliminate guards, find your mission objective, and escape. As the guards, you will use your wits and loyal samurai to thwart the sinister Scorpion. In this exciting new game set in the world of Legend of the Five Rings, you will use your limited resources, wits, and guile to outthink and outmaneuver your opponent. Deductive reasoning, planning, and a little luck will determine whether you triumph or meet your fate at the end of three feet of steel. Contents: |
Nightfall: Blood Country[AEG 5303]Some cities have fall to the hordes of darkness, while others have stood, but in the countryside humans have to face the creatures of the dark on their own terms. In the lawless exurban regions the beasts can wreak havoc like never before. The Nightfall: Blood Country Expansion is set in the hinterlands and composed of entirely new cards with special powers featuring new vampires, werewolves, hunters and ghouls. Blood Country also introduces innovative uses for wounds that can create effects beyond those on the cards. |
Thunderstone: Heart of Doom[AEG 5017]The Battle with Doom! For years heroes have roamed the world searching for the legendary Thunderstones. Now, with seven in hand, the heroes must find the final stone of legend, to seal away the destructive entity known only as Doom. With the location of the eighth stone still unknown, he has begun to appear in the world. Time has run out, the heroes must face Doom on his terms! Set in the village of Artera, new dynamics and mechanics subtly ooze from every aspect of the game, in much the same way that a sinister evil oozes from the nearby swamp. The village and the corrosive nature of the surroundings mean that everything is not as it seems, even once trusted villagers may be your enemy, monsters bring new dimensions to the Dungeon and the party is set up for field promotions and new ways of acquiring experience and equipment to fight their way to Doom. It is a village and dungeon where the wary adventurer can easily fall prey to a bad decision, but the bold, brave and bright can find new ways to level up and fight evil at its Heart. Contents: Over 250 new cards, 7 new hero classes, 39 new monster types, 13 new village cards |
Legend of the Five Rings RPG 4th Edition: The Great Clans[AEG 3306]The Emerald Empire of Rokugan has long been one of war and conflict, a great history forged at its heart by an unending sibling rivalry. The Great Clans of Rokugan were founded by the Kami, children of the Sun and Moon, and their adherence to their founders personalities and vows have defined the Empire. Each seeks to gain ground over the others, a continuing reflection of the Tournament of the Kami that set the Empire in motion so long ago. The Great Clans takes you deep into the psyche and workings of the The Great Clans of Rokugan. The book features a full chapter on each of the Great Clans, focusing on on the various families, histories, and culture that makes up those Clans. Additional chapters also cover the evil Spider Clan, the return of Heritage Tables, and vassal families.
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Nightfall: Martial Law[AEG 5302]Darkness envelopes the world; chaos reigns. Humanity fights back in the only way they know how: with forceful control. But how does one control creatures whose existence defies all logic? Nightfall: Martial Law is a stand-alone expansion to the smash-hit competitive deck building game Nightfall. Martial Law brings you a complete new set of cards with special new powers, and features all-new vampires, werewolves, hunters and ghouls. Martial Law also introduces the new feeding mechanic: feed your chained orders to give them greater effect! Contents: |
Thunderstone: Thornwood Siege[AEG 5016]Deep in the heart of Thornwood Forest lies the Stone of Blight, one of the Thunderstones desperately needed for the salvation of the world. With the forces of Doom ravaging the lands, time is growing short. When brought together, the Stones have enough power to cast him out of the world - but every stone must be captured if the heroes hope to succeed! The heroes are now gathered in Wulfburg at the border of the forest, prepared to brave the dangers of the wood and seek out the Thunderstone, but there is a problem: not only is the Stone fiercely guarded by Doom's minions, they are attacking the town. You must break the siege! This expansion to Thunderstone introduces new monsters such as the Raiders and Siege Engines which bring the battle to you! These monsters can destroy cards in the village, kill heroes not yet hired, and even hurt you on turns when you are avoiding the dungeon! |
Legend of the Five Rings RPG 4th Edition: Emerald Empire[AEG 3305]Acclaimed as one of the greatest books of the Legend of the Five Rings line, Emerald Empire returns to print in a 4th edition, including all of the information found in the previous edition, such as the various aspects of Rokugani life, politics, war, commerce, and the basic rhythms and rituals of daily existence. This new edition also contains nearly one hundred pages of new information on the Empire, as well as updating all of the previous statistics for the L5R Fourth Edition rules set. |
Nightfall[AEG 5301]Nightfall is a new fast, furious and fun deck-building game from Alderac Entertainment Group. Featuring direct head-to-head combat, amazing art, a new AEG world, and unique mechanics by designer David Gregg, Nightfall will be the deck-building game to own. Before the game begins, there is a draft to determine which cards are available for purchase, and by whom. During this draft players select two cards from the set for their personal archives, and they also select cards to put into the common area. The cards drafted into personal archives may only be purchased by the player who drafted them. After the table has been set with the private and common cards, players begin play. The meat of Nightfall is in the chaining mechanic.. Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of a previous card, then you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn. Cards in the chain then resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents. The object of Nightfall is to put wounds into your opponent's decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has, the more enraged they become and the faster their deck works, which means more cards and bigger chains coming your way! Nightfall's base set releases with starting decks of 12 cards for up to 5 players, and 24 distinct cards (7 copies of each) for drafting during play. The box contains card dividers, and is in the same format as the much heralded Wrath of the Elements box for Thunderstone. |
Thunderstone: Dragonspire Expansion[AEG 5015]Following on the heels of Wrath of the Elements and Doomgate Legion, Dragonspire is AEG’s third expansion for Thunderstone. With the Doomgate open, the forces of destruction are abroad and the only hope are the Thunderstones, two of which lie hidden deep within the Dragonspire. The Dragonspire Expansion adds a new crew of heroes, new spells, villagers, weapons, plus brand-new Dungeon settings, campaign rules, and an entirely new way to face Doom alone. The Dragonspire Expansion includes a new Dungeon board, over 500 cards with all-new art, new plastic XP tokens, plus 11 new heroes, 7 new monsters, and new village cards. |
Thunderstone: Doomgate Legion[AEG 5014]Hiding away in secret for centuries, the order of the Doomgate Legion have guarded the Stone of Avarice from friend and foe alike. Their cult-like existence known only to a few, the Legionnaires dedicate themselves to the secrecy, protection, and worship of the stone. They are its champions. Its sentinels. Its vanguards. It is up to you to defeat them. The second expansion to Thunderstone adds more to the game of "deck-building with a purpose." Doomgate Legions introduces the Cult of the Doomgate, who have guarded the Stone of Avarice for centuries. This cult, along with a sect of evil druids and other all-new monsters await your heroes as they race to secure the third Thunderstone! Doomgate Legions features two all-new card types: Mercenaries and Treasures! Mercenaries are henchmen for hire in the village who bring all new abilities to the dungeon. Treasures are found after defeating monsters, providing powerful new benefits for your party! Mystic amulets and legendary armor will take your deck to new heights. But beware: the cultists have been at work on strange and horrifying new Diseases that will pose major hurdles for your heroes! |
Legend of the Five Rings RPG 4th Edition: Enemies of the Empire[AEG 3304]The first sourcebook expansion for Legend of the Five Rings Fourth Edition, Enemies of the Empire serves not only as the bestiary for Fourth Edition, but also features threats of a more human nature. Delve into the conspiracies of the Kolat, the tainted ravings of the Lost, and the silent terror of the Lying Darkness. Explore the hard lives of ronin, and the strange cultures of the Naga, Ratlings, and other non-human races. And if your heart is strong enough, face the secrets behind the oni, spirits, and the undead. |
Thunderstone: Wrath of the Elements Expansion[AEG 5013]Thunderstone returns with all new monsters, heroes, equipment, and now... traps! Thunderstone brought dungeon crawling to the deck-building game genre, and Wrath of the Elements takes Thunderstone to a new level. With seven new heroes, six new monster types, and many new village cards, Wrath of the Elements can be stand alone or mixed in with classic Thunderstone for a larger experience. Wrath of the Elements also introduces Traps. This new card type creates perlious dangers for your adventuring party when revealed from the Dungeon Deck. Can you overcome the new monstrosities and claim the Thunderstone? Wrath of the Elements also features an attractive and durable card box large enough to hold both Wrath of the Elements and classic Thunderstone, and is even more compact and easy to transport! The box also comes with all new labelled card-type dividers for both the new cards and classic Thunderstone cards. Jason Engle returns again with more amazing art as well. Number of Players: 2–5 |
Pressure Matrix[AEG 5006]
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Pressure Matrix[AEG 5006]
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Pressure Matrix[AEG 5006]
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Mad Zeppelin[AEG 5202]At the height of the industrial revolution, the Great Empire is about to take delivery of many secret crates from its colonies. These crates contain all the Emperor needs to strengthen his rule on the Empire: steel, coal, ore, and above all: gold! For security reasons, the Emperor himself has hand-picked the crew of the Nostria, one of the armored zeppelins of the imperial fleet. However, neighboring nations are organizing the resistance, and traitors are secretly boarding the airship to thwart the Emperor’s plans. Mad Zeppelin is a fast-paced card game of sabotage, as you use your traitors to throw the most cargo off the Nostria and ruin the Emperor's plans. The player who destroys the most cargo wins, but you must assure you properly bribe the guards each turn, or your chances of sabotage may end at the point of a bayonet! Contains: 14 Traitor cards - 100 Cargo cards of different categories - 10 Journey cards, used to mark the course of the voyage - 3 special dice - 30 tokens representing gold pieces. |
Legend of the Five Rings RPG 4th Edition Core Rulebook (Hardcover)[AEG 3300]Legend of the Five Rings returns with the 4th edition of its award-winning role-playing game line. This all new core-book brings players everything they need to make the Emerald Empire their own. From revised rules for dueling, honor, and other aspects of samurai life, to many variants that allow players to customize their game to their own liking, the core book puts the epic tale in the players' hands. Featuring all the background you need on the Great Clans, ronin, shadowlands, and more, this core book will have you serving your Emperor with great honor, bringing glory to your Clan, and prestige to your family. |